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🎮 A Mission So Annoying It Deserves Its Own Villain Origin Story 💥

Some missions test your skills, while others test how well you can keep it together as a normal person.

 

Take “The Driver” from GTA: Vice City.

The idea sounds harmless enough: beat Hilary in a street race and recruit him as your getaway driver.

Then the race starts.

 

☄️ Hilary gets a significantly faster car, traffic seems invested in ruining your day, one collision can destroy the entire run, and somehow the man you're trying to hire as a driver needs you to prove yourself by beating him first.

 

It's one of those missions where the first few failures are like, "Oh, that's normal," but by the fifth time you mess up, it starts to feel like a personal attack. And by the tenth time, Hilary isn't just some random NPC anymore— he's your sworn enemy.

 

🕹️ Every great game seems to have at least one mission like this:

  • - badly timed checkpoints,
  • - forced stealth sections,
  • - escort NPCs with zero survival instinct,
  • - or races that suddenly appear in games that were never about racing.

Which mission still makes you angry just thinking about it — and how many attempts did it take before you finally beat it? 👇

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